3D

Frankfurt am Main
The Client wanted an epic city scene in his presentation.
I used some buildings from Google Maps and created the rest on my own.
I created most of the textures or corrected and modified the ones the 
Google models brought with them.


Nature Shop
Ths is a product presentation concept for an online shop.
The logo was designed by Mokoland from Freepik. Everything else was done by me.


Interior Render
Here i created an interior scene with assets from asset stores and with some of my own creations.
The goal was to achieve something close to realism.


Podcast Nr. 1
This is one of many podcast backgrounds i did for an PR agency.
They uploaded a lot of their clients podcasts to video platforms and wanted something nice to look at.
From the designing to modeling and compositing I did everything on these projects.
I had total artistic freedom, so it was super fun working with them.


The Hadeon Eon
This is a personal project i did out of pure fascination for our universe.
It depicts Earth in the late Hadeon eon.
I took satelite images from east Africa and west Asia and photoshoped the planet surface out of them.
I got the cloud textures from Nasas website and created the atmosphere using volumetrics.
The satelite is a replica of the RHESSI.


Data
A abstract depiction of stored data.
The noisy material is a favorite for motion graphics.


The Bounty Hunter
I modeled the bounty hunter using the new metaball technique. You can consider this a speedbuild.
This new technique allows for fast organic looking "hard surface" modeling, that still looks quiet polished.
Its perfect for fast concepts on tight schedules.


DeLoreon
I created this Low Poly model to be used as a game asset.
It has just enough resolution to keep the player engaged but view enough to run on mobile.


Another Podcast
Another podcast background design.
The model for the couch and the plant were from an asset store.
I changed their materials to fit the scene. I modelled the rest and did the whole design, staging, lighting, rendering, VFX and color grading.